Geometric Models

Each of these models has first been designed as a thought experiment on the nature of reality.

The tenets from these thought experiments are then modeled geometrically as a system according to the underlying physics, math and natural order of the system being considered.

At each stage of the process I ask the questions, “Is this True?” and listen for the next step that unfolds.

The basic building blocks of these systems are then modeled out to understand the working dynamics of the living structures that unfurl.

Tinkercad is primarily used to model the initial structures and then Ultimaker’s Cura software to slice models for 3D printing.

The same models are then further imported into Google Poly in order to interface with TiltBrush on Oculus Quest, a virtual reality systems for further editing, inquiry and exploration.

Enclosed below are a number of models within Google Poly for you to interact with and enjoy.

Unity Pixel:

Unity Sphere:

Time Pixel

Equilibrium Crystal

Monoliths

Perspective Art

Unity 3Phase

 

 

Sideways Box

 

 

Cube

 

Misc